// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool; // 引入虚幻构建工具命名空间
using System.Collections.Generic; // 引入集合命名空间

public class EmptyLandEditorTarget : TargetRules
{
    public EmptyLandEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor; // 设置为编辑器类型
        DefaultBuildSettings = BuildSettingsVersion.V2;
        IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
        
        // 核心模块和编辑器模块
        ExtraModuleNames.AddRange( new string[] { "EmptyLand" } );
    }
}